The Golden Hour Glass

The Golden Hour Glass: Prologue
Let the quest BEGIN!

Session one: Prologue

The first session of the campaign would be the usual introduction of player characters followed by a description of the setting. Nothing new here but I do like to take my time at this stage to ensure everyone is comfortable before moving on. In my experience the general feel of the first session can prove to be a crucial factor in whether or not there will be a second session at all.

At the start of the session, each member of the party is given a personal reason to make an appearance at a town/village gathering where they will see each other for the first time across the huddled masses and eventually meet to form their adventuring band. In this case, the voice of the town elders proclaims that stocks are low due to a merchant caravans late arrival. (roleplaying the lack of supplies before hand during introductions could help set the mood)

With the lack of supplies comes the possibility that the merchant caravan itself could be at risk if not already fallen. The call for aid is simply to locate the missing caravan and escort the merchants directly back to the town. Apart from the individual player morals or personal reasons for getting involved, the elders also offer a generous reward to entice an adventuring party to step forward.

Session one: In Search of Trade (Main Quest)

The Party gear up and move out. Moving north through a heavy wood until nightfall, the party eventually see a small campfire lit in the distance. A successful perception check would reveal a small campfire set in the middle of a caravan camp with a single guard on watch…

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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